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Integrating PaletteForge with a Unity Pipeline
A practical tutorial for putting palette conversion into a studio asset pipeline.
Integrating PaletteForge with a Unity Pipeline
The developer API exists so teams can treat palette consistency like any other build concern.
Suggested flow
- Store source sprites in a neutral staging directory.
- Convert them with a project-owned PaletteForge API key.
- Commit converted outputs or cache them in CI artifacts.
What the API returns
Every response uses a common envelope:
{
"success": true,
"data": {},
"meta": {
"requestId": "req_123"
}
}
That means build tooling can log request IDs and attach them to failed steps without scraping human text.